Scrapmageddon Announcement


Scrapmageddon Devlog 08.05.23

Synopsis: Scrapmageddon is a strategy/survival shooter where you will have to manage your resources to survive against a relentless force of flesh-hungry aliens as the last human alive on the planet. How you spend your time during the day will directly correlate to your chances of living through the night. Scrap cars to build turrets, new guns, ammo, walls, and more. Will you spend all day taking apart wheels to gain enough rubber to upgrade your wall? Or will you focus on topping off your ammo supply just to be safe? Choose wisely because once nightfall comes, you will be swarmed from every direction by relentless hordes of creatures with the sole intention of tearing you limb from limb in SCRAPMAGEDDON


Insight: Scrapmageddon is a project I started for several reasons. First of all I wanted to take a break from the monotonous tasks of Money Maker Inc. as it's been bogging me down for a long time and I needed something new and refreshing. I don't plan on abandoning the project and hopefully after I get a bit done with Scrapmageddon I'll be ready to jump back into development on the next update. Secondly, I really wanted a chance to test my skills in an environment where I'm not limited to developing for a mobile platform. I want to work on something with more substance. I want something with atmosphere, something that makes you feel something, and while MMI has a "feel" of it's own I'm trying to nail down,  I want something more long-lasting than satisfying pops. I want to make something that reels you in and tries to pull you into it's world through your screen where satisfaction is given by means of a satisfying game loop, and overcoming a tangible obstacle using both strategy and skill.


I'm very excited to see where this project will go and I hope that you will follow me along in this journey as I update this devlog any time I have an interesting new development to share. I plan on having a prototype available as soon as possible but between this project and keeping MMI updates rolling it's hard to say for certain when that will be.


Stay tuned,

BlueJay

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